This course provides practice-based fundamentals to students interested in invention: ideas and actions that create value and lead to positive change. In this course, invention is considered in the broadest sense. Examples include not only technologies, but the U.S. Constitution, games, manifestos, economic theories, symphonies, and systems like the cloverleaf for traffic control.
Freshman and sophomore students will work in multidisciplinary teams to discover opportunities for invention and create their own novel solutions. The course is team taught within an active, project-based format and emphasizes skills in ideation, discovery, and execution.